Digital-tutors : Texturing with ZBrush 3

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Digital-tutors : Texturing with ZBrush 3
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Digital-tutors : Texturing with ZBrush 3

Alt 10-02-2010 #1
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Digital-tutors : Texturing with ZBrush 3

Learn a production-tested approach to texture painting and generating normal and displacement maps with ZBrush 3.1. Contains nearly 4 hours of time-saving texturing and sculpting techniques that are are widely being used throughout Film and Games. Perfect for new and intermediate artists using ZBrush.


Popular highlights include:
• Importing Geometry into ZBrush
• Working with Morph Targets
• Image-based Texture Painting
• Hand-painting Texture Maps
• Sculpting on Multiple Subdivision Levels
• Controlling Stroke Attributes
• Creating Custom Alpha Brushes
• Utilizing Layers to Localize Detail
• Using Stencils for Sculpting Details
• Tuning Alpha Brushes
• Simulating Effects of Weight & Gravity
• Polypainting Techniques
• Painting with Depth and Color Simultaneously
• Painting Detail Cavity Masking
• Using ZMapper and Displacement Exporter
• Generating Normal and Displacement Maps
• Using Normal and Displacement Maps in Primary 3D App
Lesson Outline:

1. Introduction and project overview 2:04
2. Setting options in ZBrush before importing geometry 5:56
3. Defining large wrinkles on the rhino 11:12
4. Sculpting a base skin texture 10:06
5. Creating custom ZBrush Alphas in Photoshop 5:39
6. Using Stencils and 3D layers to sculpt detail 8:07
7. Using hand-sculpting techniques to emphasize wrinkles 10:05
8. Using the Projection Master to create additional wrinkles 9:51
9. Accentuating the wrinkles for the mouth and ears 12:03
10. Adding high-frequency details to the facial area 8:38
11. Sculpting detailed wrinkles into the rhino's body 14:35
12. Layering additional wrinkles over the rhino's body 9:01
13. Sculpting imperfections into the rhino's horn 11:08
14. Overview of polypainting in ZBrush 3 8:20
15. Painting color onto the mouth, eyes and ears 7:00
16. Adding color and texture to the rest of the body 14:06
17. Building the textures for the rhino's horns 15:47
18. Utilizing Cavity Masks to paint skin wrinkles onto the textures 7:36
19. Converting and exporting polypaint as a 2D texture 6:31
20. Generating normal maps and displacement maps 14:47
21. Mapping images as textures in ZBrush 7:28
22. Setting up displacement maps in Maya 13:40
23. Setting up displacement maps in XSI 9:57
Total Run Time: 3:45:02

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